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Read & React: Momentum Moves

Read & React: Momentum Moves

Momentum moves are based off of the newly defined scoring opportunities Rick has created in the NEW Read & React.  I modified the drill from only three players to our entire team to allow for more repetitions. The focus of this drill is to simulate filling spots vs a defender that is a step slow.

Divide your team in half and put one team at each main basket with a coach (or coaches). Many times as defenders chase and rotate on defense they are taught to jump into gaps. In this scenario, the defensive player is having to rotate from help–>to gap (1 pass away)–>to on the ball; making it extremely difficult to move quick enough to cut off the momentum move in the opposite direction.The first player in line without a ball (2), fills the top spot, on the catch they read the defensive’s momentum and attacks in the opposite direction.   Players rebound their own ball and sprint to the opposite line of where they started to continue.

This is a great drill to work on player development in the positionless system. Have your players change their shots every time; 1 or 2 dribble jump shots, lay-ups, floaters, runners, controlled 2-foot stops for power moves, etc. If you have extra coaches them in the paint to force the offensive player to make decisions.

This drill can also be moved to the wings to allow players to work on Read Line cuts and finishes from all angles. 

MomentumMoves

 

2 Comments
  • Jareese-Williams
    Posted at 12:04h, 28 November Reply

    This is our first year running the read and react offense at Mason City high. What are somethings we need to keep drilling? I noticed so far that the players are not reacting to any kind of drive, they are standing on drives, any advice?

    Coach Williams

    • Kyle Gilreath
      Posted at 06:20h, 30 November Reply

      Coach Williams- We’ve been running the RR for 5 years now and still experience the same problems early on. Keep repping in practice in controlled environments. Showing it on film is also a great idea as many players don’t realize what they’re (not) doing until they see themselves.

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